#ifndef GAMEOVERSTATE_H_
#define GAMEOVERSTATE_H_

#include "MenuState.h"
#include <string>

class GameOverState : public MenuState
{
public:
    GameOverState(const std::string& winner);
    virtual ~GameOverState();

    virtual GameState* performMenuAction1();
    virtual GameState* performMenuActionEscape();

protected:
    virtual void addMenuLines();

private:
    std::string winner;

    void addWinner();
};

#endif
